About This Chapter — Bring Juice, Not Noise
The Crowd Factor: Energy transfer wins. Science calls it emotional contagion; coaches call it juice. In real work, it’s the felt momentum that makes crews rally instead of stall.
Why it matters: Affective presence (the energy you project) either steadies or scrambles the room. Positive presence raises coordination, clarity, and speed—fast.
How this game works: You’ll see 25 situations. Pick the choice that adds juice (specific, steady, “next play”). Quick correct answers raise your Juice Meter and score; wrong answers or timeouts drain them. Each prompt auto-times out after 3–4 seconds.
Play to learn: Train yourself to set the temperature—don’t measure it. Be the home crowd.
Timer: 75s
Score: 0
Streak: 0
Juice
50%
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